Open World Gamedev Newsletter
This newsletter will cover all manner of things related to developing open world games. While it is primarily aimed at computer games, there are a lot of excellent open world resources available for tabletop RPGs too. The newsletter does not aim to produce content or contain a lot of copy or analysis, but instead to link to it as we find it - old and new - across the interwebs.
Within the scope of open worlds, the newsletter will cover a wide area of topics:
- Programming
- Game design
- Procedural Generation
- World building
- Art
- Technical art
- Bundles
- Writing
- Map and level design
- ...I think you get the idea. :)
I would also like to cover games and shine some limelight on indie developers working on these types of games.
This newsletter is heavily inspired by other terrific newsletters:
- Web Game Dev (opens in a new tab) - this probably comes as no surprise if you've seen it before. I just really liked the style of it, so I asked its creator Verekia (opens in a new tab) how he set it up and here we are.
- Graphics Programming weekly (opens in a new tab) - A really cool newsletter about rendering techniques.
- Technically Art (opens in a new tab) - Technical art social media highlights.
How do I subscribe?
Sorry, I don't have a way to do that yet. Best to follow me on Twitter (opens in a new tab) or Mastodon (opens in a new tab).
You can also join the Discord (opens in a new tab)! It has a dedicated section to this newsletter and open world development discussion. :)
Who am I?
My name is Anders Elfgren and I've been in the games industry for some 15+ years now, having worked on a few well known open world games a long time ago. Currently I'm at ControlZee making dot big bang (opens in a new tab)!
My side project is an incredibly ambitious open world single player RPG (opens in a new tab), which is as you might imagine the main reason for my interest in running this newsletter. I used to just collect inspiration and resources in private notes, I might as well share them!